Un Mod supersympa pour le serveur
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Un Mod supersympa pour le serveur
J'ai installer un mod ou l'ont peux voler en avion rouler en voiture et tank et a ce que je vois on peut le mettre sur serveur!
minibanana2010- Crafteur
- Messages : 67
Date d'inscription : 29/07/2011
Age : 25
Re: Un Mod supersympa pour le serveur
Mauvais topic je déplace.
Skull- Crafteur Professionnel
- Messages : 970
Date d'inscription : 04/07/2011
Age : 29
Localisation : Metz
D'accord
Skull a écrit:Mauvais topic je déplace.
minibanana2010- Crafteur
- Messages : 67
Date d'inscription : 29/07/2011
Age : 25
Re: Un Mod supersympa pour le serveur
MoveCraft - Cars, Planes, and Boats:
Version: v0.7.0
Build a vehicle of any shape and size out of blocks, the same thing you probably already built one out of in Minecraft. With MoveCraft on your server, you can take it for a spin / joy ride!
MoveCraft was originally developed by Yogoda.
WARNING!
MoveCraft is a fairly demanding plugin, and tends to lag on servers where even a few dozen plugins run fine. If the plugin does not run with an acceptable speed on your server, then that is the way it is, and I suggest not running the plugin.
Download
0.7.0 (for CraftBukkit 602-1060)
Permalink
Source
MoveCraft Forums
If you want to use rotation, type "/ turn ". For example: "/aircraft turn right".
Video guide to using craft
Video guide to installation
Guide to craft types
Commands
Replace "[CraftType]" with the name of the type of craft you are using.
[command] is specific to each craft type, and defined in its craft type file, and referable in the craft type list.
/[CraftType] [command] sail or pilot the craft
/[CraftType] release release the craft
/[CraftType] remote switch on/off the remote controller
/[CraftType] info gives information about the current craft
/movecraft types list the types of craft available to you, with size restrictions
/movecraft list list all the craft controlled by the players, with size
The MoveCraft you know and love today would not be possible without contributions (of code) from users like Afforess, Sunkid, and TeamFluff.
The rest of you need to be more like them.
Having trouble configuring MoveCraft? Not anymore
User-created vehicles can be found here
If you are using MoveCraft, you might also enjoy:
Minecart Mania, AimCannon, ChairCraft, CommandSigns
Server List
Changelog
MoveCraft 0.7.0 (for CraftBukkit 818-1060) [on 8/18/2011]
Fixed problem with blocks with data (wool, slabs, etc.) not being properly detected as data blocks.
Fixed issues with water on craft
Added SunKid's extensions so that plugins can listen for MoveCraft events.
Hatches should now work okay
If you want hatches on the edges of your craft (nothing below or above them), you'll need to add them to the structureblocks list for that craft type (or the global config if the craft type file doesn't overwrite the setting)
Internal file restructuring, mostly for readability
Minor optimizations
When moving, craft now disassemble from the top down, and reassemble from the bottom up.
This is probably going to mean slabs once again won't work right, but the tradeoff is less lag in movement.
I'll try to implement a different fix for that soonish.
/crafttype size function removed, as it is part of info
/crafttype setname appears to work
Fixed the issue with doors, potentially other blocks, thanks to TeamFluff
Fixed drills not dropping blocks (HungryHungryDrill config setting was accidentally "true" by default, now "false". Users with existing config files will need to manually change them, or recreate)
Fixed bottom level duplication bug
General improvements to rotation
Fixed chest duplication bug
MoveCraft 0.6.9 (for CraftBukkit 602-860) [on 6/1/2011]
Config file extension changed to XML
Config setting "writedefaultcraft" has been removed, but the jar still creates the craft type files automatically (reverted changes made in beta releases)
Config setting "HungryHungryDrill" added to allow for drills that simply do not produce blocks. (Accidentally set to default)
Changed config setting "ForceTeleport" to "TryNudge" until better success is achieved with Player.setVelocity
Fixed cacti
Fixed craft not moving through snow
Fixed an edge detection issue brought up in 0.6.9 betas
fixed the zoolander issue (craft had problems turning left)
Added global "forbidden blocks" setting to config files
Signs placed side by side on walls now resolved
Double chest issue resolved
Better handling of moving all entities on craft
Craft should now ignore item entities onboard while moving.
Part of the craft now places blocks from top-down instead of bottom-up as a way to partly resolve one of the issues steps were having.
/ might work for names without spaces, ones with spaces coming soon
Added a config setting for "RequiresRemote", where the craft will only move using the item defined as the remote
Added a config setting for "LogLevel" as a prelude to debugging with greater depth.
Several improvements have been made to the rotation code currently implemented.
Miscellaneous updates to rotation
Water behind rotated craft works
Added support for note blocks
Added the ability to take remote control of a craft you're not already piloting, by pointing at it and typing "/ remote"
Added the ability to remote control craft in general with "/remote" (rather than only "/ remote" as before)
Version: v0.7.0
Build a vehicle of any shape and size out of blocks, the same thing you probably already built one out of in Minecraft. With MoveCraft on your server, you can take it for a spin / joy ride!
MoveCraft was originally developed by Yogoda.
WARNING!
MoveCraft is a fairly demanding plugin, and tends to lag on servers where even a few dozen plugins run fine. If the plugin does not run with an acceptable speed on your server, then that is the way it is, and I suggest not running the plugin.
Download
0.7.0 (for CraftBukkit 602-1060)
Permalink
Source
MoveCraft Forums
If you want to use rotation, type "/
Video guide to using craft
Video guide to installation
Guide to craft types
Commands
Replace "[CraftType]" with the name of the type of craft you are using.
[command] is specific to each craft type, and defined in its craft type file, and referable in the craft type list.
/[CraftType] [command] sail or pilot the craft
/[CraftType] release release the craft
/[CraftType] remote switch on/off the remote controller
/[CraftType] info gives information about the current craft
/movecraft types list the types of craft available to you, with size restrictions
/movecraft list list all the craft controlled by the players, with size
The MoveCraft you know and love today would not be possible without contributions (of code) from users like Afforess, Sunkid, and TeamFluff.
The rest of you need to be more like them.
Having trouble configuring MoveCraft? Not anymore
User-created vehicles can be found here
If you are using MoveCraft, you might also enjoy:
Minecart Mania, AimCannon, ChairCraft, CommandSigns
Server List
Changelog
MoveCraft 0.7.0 (for CraftBukkit 818-1060) [on 8/18/2011]
If you want hatches on the edges of your craft (nothing below or above them), you'll need to add them to the structureblocks list for that craft type (or the global config if the craft type file doesn't overwrite the setting)
Internal file restructuring, mostly for readability
Minor optimizations
When moving, craft now disassemble from the top down, and reassemble from the bottom up.
This is probably going to mean slabs once again won't work right, but the tradeoff is less lag in movement.
I'll try to implement a different fix for that soonish.
/crafttype size function removed, as it is part of info
/crafttype setname appears to work
Fixed drills not dropping blocks (HungryHungryDrill config setting was accidentally "true" by default, now "false". Users with existing config files will need to manually change them, or recreate)
General improvements to rotation
MoveCraft 0.6.9 (for CraftBukkit 602-860) [on 6/1/2011]
Config file extension changed to XML
Config setting "writedefaultcraft" has been removed, but the jar still creates the craft type files automatically (reverted changes made in beta releases)
Config setting "HungryHungryDrill" added to allow for drills that simply do not produce blocks. (Accidentally set to default)
Changed config setting "ForceTeleport" to "TryNudge" until better success is achieved with Player.setVelocity
Fixed cacti
Fixed craft not moving through snow
Fixed an edge detection issue brought up in 0.6.9 betas
fixed the zoolander issue (craft had problems turning left)
Added global "forbidden blocks" setting to config files
Added a config setting for "LogLevel" as a prelude to debugging with greater depth.
minibanana2010- Crafteur
- Messages : 67
Date d'inscription : 29/07/2011
Age : 25
Re: Un Mod supersympa pour le serveur
Je l'ai déjà dis !!
Les mods ne fonctionnent pas sur craftbukkit.
Les mods ne fonctionnent pas sur craftbukkit.
Re: Un Mod supersympa pour le serveur
CraftBukkit c'est les serveurs sous bukkit c'est ça ?PogProp a écrit:Je l'ai déjà dis !!
Les mods ne fonctionnent pas sur craftbukkit.
minibanana2010- Crafteur
- Messages : 67
Date d'inscription : 29/07/2011
Age : 25
Re: Un Mod supersympa pour le serveur
Dernière édition par minibanana2010 le Dim 21 Aoû - 16:52, édité 1 fois
minibanana2010- Crafteur
- Messages : 67
Date d'inscription : 29/07/2011
Age : 25
Re: Un Mod supersympa pour le serveur
Oui mais je n'installerai pas ce plugin car il fonctionne vraiment mal.
Re: Un Mod supersympa pour le serveur
désolé je n'avais pas vu ton message
Mais en solo il est vraiment bien:D
Mais en solo il est vraiment bien:D
minibanana2010- Crafteur
- Messages : 67
Date d'inscription : 29/07/2011
Age : 25
Re: Un Mod supersympa pour le serveur
Je me tais definitivement avec ce mod
minibanana2010- Crafteur
- Messages : 67
Date d'inscription : 29/07/2011
Age : 25
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